Python 2.7.13 running on Android

I stumbled across a very interesting project called LBRY a while back, which I can describe as bitcoin meets bittorrent, Youtube and Soundcloud and and they all have a baby. The app includes a daemon developed in Python which is used to communicate with the LBRY network, and the goal was to get this running on Android one way or another. Prior to this, I had absolutely no idea there was a way to actually get Python on Android. I mean, it was theoretically possible since Android is based on Linux, but I had just never come across anything related to that.

Then I found out about Kivy, and the python for android (p4a) project. P4A makes use of a mechanism called recipes which define how certain Python modules or components should be built for a platform. There was a joint effort to get the daemon to compile and actually run on Android, which was eventually successful, but the Python version for the current p4a master branch is 2.7.2. I wasn’t exactly satisfied with this, so I went down the rabbit hole of getting Python 2.7.13 up and running. This took quite some time and effort, but I managed to get it to work. I found it to be quite frustrating at times, but it was also very exciting and I had a feeling of satisfaction after I had finished.

Funny story, after figuring it all out, I discovered there were pull requests created in Github for the p4a project related to building with Python version 2.7.11. If I had found them earlier, my life would have been a whole lot easier! Either way, it was a good learning experience and I’m glad to say it works pretty well.

You can find the LBRY Android project on Github if you’re interested in the recipes for building and running Python 2.7.13.

Building MonoDevelop for the Raspberry Pi 3

4 Dec 2017 Update
I ran into some issues building the latest github versions of Mono and MonoDevelop on the PINE64, and I guess the same may apply here. If you encounter any difficulty building either Mono or MonoDevelop, you can try using the specific versions listed below. You can checkout the specific tags immediately after cloning the corresponding repositories before you start building.
Mono 4.8.1.0 – git checkout tags/mono-4.8.1.0
MonoDevelop 6.1.0.5441 – git checkout tags/monodevelop-6.1.0.5441

Since I will be using C# for most of my development (with a combination of C for some native system functionality), I decided to go with Mono. This guide is based on the assumption that you’re running the May 2016 Raspbian Jessie Lite image. The easiest way to get MonoDevelop up and running would be to run sudo apt-get install monodevelop which would also handle all the necessary dependencies including the Mono runtime. However, the versions in the repository are pretty old, and I want to be able to make use of .NET 4 features.

Another option for .NET development on Linux is .NET Core. Version 1.0 was officially announced by Microsoft a few days ago, but there aren’t ARM binaries available and I haven’t been able to successfully build it for the Pi, yet.

Git
The Mono project code is hosted on Github, so the first thing to be done is to install git.

Build Mono
Obtain the source code from the Github repository using the command

Then install the Mono build process prerequisites.

You can follow the build instructions in the README.md for the repository at https://github.com/mono/mono/blob/master/README.md. To summarise, change to the source root directory (cd mono) and run the following commands.

If you wish to run the mono and mcs test suites, you can do a make check before make install. The build will take quite a while, so you have to be patient. I didn’t time my build, but my best guess would be about 3 to 4 hours.

Build FSharp
MonoDevelop apparently requires the F# compiler to be installed. First thing to do is to import trusted root certificates required by the NuGet package manager into the machine store. The NuGet package manager retrieves certain required packages as part of the build process, so this is required.

Next, we clone the FSharp git repository and build.

Build additional MonoDevelop dependencies
MonoDevelop also requires gtk-sharp and gnome-sharp to be installed on the system. The first step is to install the rest of the apt dependencies for all three packages.

devscripts will be used to create a package of PCL Assemblies which is required for the MonoDevelop build process.

Once the dependencies have been installed, gtk-sharp should be built first and then gnome-sharp.

To build gtk-sharp

And gnome-sharp

Build MonoDevelop
If you made it through all of that, you can finally proceed to build MonoDevelop. But there are a few caveats which we’ll cover in a bit.

The first error I encountered after I running make was an issue with NuGet not finding a number of packages. To fix this while your current directory is the monodevelop directory, run the following commands and then run make again (if you’ve run it previously).

The next error stated that certain PCL Assemblies were missing. To sort this out

Remove mono-xbuild from the list of dependencies in the control file, save and close. Then continue with the following commands.

The final error had to do with the fsharpbinding regarding missing references in a particular assembly. Since I don’t need the F# bindings, and it’s not a required feature, I removed it from the build process using the following steps (assuming the monodevelop source directory is the working directory).

Remove the external/fsharpbinding/MonoDevelop.FSharpBinding/FSharpBinding.addin.xml \ line, save the file and close.

Finally, you can build and install.

This build will also take a bit of time, so sit back, relax and rest easy. Once the installation is complete, you can simply run it by typing monodevelop at the command line (assuming you have X11 forwarding enabled in your SSH session).